Week 9 – Stalled Start
April is always a busy time of year for my family – with a lot of birthdays and events that fill up any available time.
April is always a busy time of year for my family – with a lot of birthdays and events that fill up any available time.
My first full week where game development took a back seat. That gave me plenty of time to think about the state of my progress
Judging the results of my work is something I struggle with – as I (re)discovered this week. Where I’m at The third prototype for my
I tackled a real challenge this week – something new! And it didn’t go all that well to start with. Where I’m at I’ve got
This week was mostly about turning abstract one line ideas into concrete systems that do something, and play together nicely. The systems aren’t talking to
This week was a touch slower – I spent a bit less time on the keyboard and a bit more time.. well, also on the
Well, this week went by. Not quickly, per se, but it went. I spent a lot of time this week at the keyboard, whether jotting
Well I don’t know where that week went. But here’s another Sunday, and so another post to write. Lets just say I changed gears hard
So this is what a weekly review post looks like, huh? I expect it might take a bit of time to get going with these