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Week 9 – Stalled Start

April is always a busy time of year for my family – with a lot of birthdays and events that fill up any available time.

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12 April 2026

Week 8 – Hit the Brakes

My first full week where game development took a back seat. That gave me plenty of time to think about the state of my progress

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5 April 2026

Week 6 – Steady Progress

Judging the results of my work is something I struggle with – as I (re)discovered this week. Where I’m at The third prototype for my

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29 March 2026

Week 6 – A difficult date with U and I

I tackled a real challenge this week – something new! And it didn’t go all that well to start with. Where I’m at I’ve got

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22 March 2026

Week 5 – System Rehabilitation

This week was mostly about turning abstract one line ideas into concrete systems that do something, and play together nicely. The systems aren’t talking to

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15 March 2026

Week 4 – Queues and Questions

This week was a touch slower – I spent a bit less time on the keyboard and a bit more time.. well, also on the

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8 March 2026

Month 1 Review – February 2026

It’s hard to believe a whole month has gone by already. Well, almost a whole month. My first post was on the 8th of February,

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1 March 2026

Week 3 – Conveyors and Crates

Well, this week went by. Not quickly, per se, but it went. I spent a lot of time this week at the keyboard, whether jotting

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1 March 2026

Week 2 – An Early Course Correction

Well I don’t know where that week went. But here’s another Sunday, and so another post to write. Lets just say I changed gears hard

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22 February 2026

Week 1 – Back to Basics

So this is what a weekly review post looks like, huh? I expect it might take a bit of time to get going with these

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15 February 2026
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